cyndanemods: (Default)
cyndanemods ([personal profile] cyndanemods) wrote2026-03-01 08:57 pm

interest check

Premise



'What if you and the people you know stayed the same but the world around you kept changing? A kingdom burns, a city sparkles, a garden blooms in shadow, and every choice you make ripples across cycles. The resulting pattern may look different, but Threads are the same.

Inspired by The Wheel of Time and a smattering of other Fantasy, Cyndane is a game that explores cyclical fate, memory, and the bonds that tie souls together. Characters retain their memories and relationships across Cycles, but the environment and challenges shift, forcing them to navigate familiar connections in unfamiliar worlds while unraveling the mysteries tied up in each one.

Characters will form deep, soul-anchored bonds—Threads—with other PCs. These allow the connected to pull each other into scenes, share memories, and even save one another from harm, but every bond also carries risk. Pain, betrayal, obsession, or interference may follow, and the closer the bond, the more powerful the consequences.

Through Threads, earn Stabilizations—objects, markings, places, or legacies that persist across Cycles. These are sections of the Pattern that will not be rewoven when the next Cycle is spun out.'



Threads


Threads are a key mechanic of this game. It is by earning these material bonds with other characters that the world of the game is slowly stabilized. Each character starts with one Thread Point that will become available in their second month in-game. Additional Thread Points will be earned by participating in the game via optional bonus AC submissions or select in-game events.

Points may be used to establish a new Thread or to level up current bonds. As the level of a bond grows stronger both the benefits and disadvantages of the bond grow, so be careful about your choices. Each level stacks so a Soulbound Thread also includes all the pros/cons of a standard Threadbound.


Threadbound (level one)
Pros: Each bonded character can sense the general direction and rough distance of the other (near / far / very far). Strong emotional spikes (fear, pain, rage) can be detected, but not their cause.

Cons: Strong emotions bleed across unintentionally, which may begin to interfere with communication or a character’s ability to mask their emotions.


Soulbound (level two)
Pros: Characters can pinpoint each other’s exact location within a limited range. Intentional emotional impressions (comfort, warning, urgency) can be sent.
Cons: Truth detection; when one of a bonded pair lies, the listener feels a dissonance (pressure, wrongness, chill). They don’t know the truth, only that something is false.

Fatebound (level three)
Pros: When together, bonded characters may ignore exhaustion, pain, and move past normal human limits for a short time, with their delayed symptoms catching up later. Bonded characters may see or hear through the other’s perspective for 30 seconds if bond-mate allows it. Both of these abilities are limited to once-per-month use. (They reset every 30 days).
Cons: Strong physical or emotional harm in one character causes the other to feel it even if they are not close. Uncontrolled feelings (anger, joy, love, etc.) can be felt across the bond even if they are unrelated to the character in question, making obfuscation even more difficult.

Thread Points: Thread points are what enables a new bond to be formed or a bond to level up. These are earned by tagging various characters across the game over any period of time. To submit for a point you must link a finished thread with a character and submit a short paragraph (3-4 sentences) explaining the significance to your character. Thread point request should be varied, and not be repetitive with the same characters over and over. While we will not be monitoring every submission we may choose to deny a point request if the player is obviously using the same two characters over again to subvert the rules. The spirit of this game is to form different kinds of bonds across multiple characters with varied CR

Game Calendar


Cyndane will run through a cyclical calendar with frequent setting shifts that last three months to start. Events of the game may later allow a setting to linger, but the basic calendar premise will prevail and simply be doubled. We’re currently planning for the game to have a set run-time of two years, subject to change as the story progresses.

Cycle timing:
Month 1: Intro to the setting & event
Month 2: TDM & Additional Arrivals
Month 3: Event and setting wrap up.

OOC timings
Event/TDM dates: 5th of the month
Application periods: 10-17th of any month with a TDM
Applications approved: 17th of month with TDM




FAQ


What is the game pacing?: Cyndane is run in three month increments. Each set of three months will have one TDM and two events. The TDMs will count as game canon for those currently in the game and can be used as supplemental event material for those who are in game.

What happens after three months?: After three months, there will be a shift of environment based on the stabilizations achieved by characters. OOC, the theming of the location will change as well as some of the elements.

What happens to my character when the game shifts? Is this a memory lost game?: No. While NPCs and the physical area may change, characters themselves do not lose their memories or change between shifts in location. There may be an occasional event prompt that offers some amnesia-like effects, but these will always be optional for players.

What are the themes of the game? Threads/Bonds between characters & mysteries. Threads/Bonds are the currency of the game. Genres will shift, but events will both strengthen and challenge those bonds. Additionally, each new shift of the game setting will have a mystery to unravel that folds into the larger metaplot.

What sort of content warnings apply? Content warnings will vary by event and be updated as they come up. You can expect a mix of suspense and mystery that will involve both physical and psychological danger situations. This includes things like gore, violence, emotional and mind-altering substances, and other adult situations.

Can my character keep their powers? - We ask that powers be nerfed to a non-game-breaking status that aims to not put one’s own character at significant advantage over others. A character that can teleport across their world will still be able to teleport, but the range may be down to a hundred yards or so. A wizard who may cast a fireball can still create fire, but might be limited to something the size of a bonfire. Players will be asked to identify powers in their application with suggested nerfs, and mods will provide additional feedback if needed.

What sort of characters can I apply with?: Fandom or Original Characters over the age of 16. We do not accept "fandom OCs" any Original Character must come with an original backstory and information.


Is there a cast cap?: Yes. Since this game is about creating and forming new bonds we want to keep casts small. There shall be no more then five characters per cast at any given time.

What are AC requirements?: AC will consist of fifteen comments across no more then three threads. One of these threads needs to be a tag out.

Do I need to know the Wheel of Time to understand the game?: Absolutely not. Some of the ideas are inspired by the series, but having knowledge of The Wheel of Time will not provide players with any advantages, and not having knowledge will not put players at a disadvantage.

Is there a network?: There is no default network as most of the settings will be those without the required tech. There may occasionally be a short-term event or settings that do allow for one, and it will be set up in those specific cases.
cloversandcranes: (Chatting)

I HAVE QUESTIONS!

[personal profile] cloversandcranes 2026-03-16 01:33 am (UTC)(link)
Hello! I'm very interested in this potential game but I have some questions first!

First, the AC. Is it 15 comments a month? Or something else? Just wanting to make sure.

Second, with appable characters, you say fandom characters and OCs. Does that include AUs? Fan and/or canon AUs? I'm just wondering.

Third, for characters that are a good idea of bringing, would characters that are distant/cold/closed-off emotionally but appear friendly/warm work or would that not be a good idea for this game?
cloversandcranes: (Chatting)

[personal profile] cloversandcranes 2026-03-16 02:04 am (UTC)(link)
Understood! Thank you!
gorgeously_unrestrained: (Default)

Re: Questions?

[personal profile] gorgeously_unrestrained 2026-03-16 02:11 am (UTC)(link)
Just curious about the bonds themselves and how they are formed from the characters' perspectives. Are they decided ICly or OOCly? That is, if there were 2 characters that would not form a bond, but the players think it would be interesting/dramatic/hilarious, could they still form that bond? Or is it all being done by the characters' choice?
gorgeously_unrestrained: (smarter when he bites his thumb)

[personal profile] gorgeously_unrestrained 2026-03-16 04:11 am (UTC)(link)
Ohh, that sounds like it could be all kinds of fun! Thanks!
solardaybreak: (Default)

Re: Questions?

[personal profile] solardaybreak 2026-03-16 06:46 am (UTC)(link)
so for fandom ocs, does that include something like a warrior of light from ff14? furthermore, you detail fandom aus being an issue. so...

if, say, a warrior of light was alright, but had a particularly out there backstory, would one need to dial that back for this?
singurarity: (Default)

[personal profile] singurarity 2026-03-16 05:36 pm (UTC)(link)
Do you have any set dates in mind for a TDM/official interest check/game opening?

Re: Questions?

[personal profile] deathis_amess 2026-03-16 07:15 pm (UTC)(link)
In a situation where a character who you have invested several thread levels in for your own drops the game, are thread levels "refunded" or would they simply be lost? What would the rules for this be? Thanks in advance :)

[personal profile] deathis_amess 2026-03-16 11:48 pm (UTC)(link)
Thanks for responding so quickly! I'm not sure I understand though. So their bond would grow with the dropped character or would it shift to another? If it's a spoiler of some kind, no worries if it can't be explained yet! Just curious for longevity reasons in the interest of wanting to try the game from the get-go but nervous as others test the waters.

[personal profile] deathis_amess 2026-03-17 01:01 am (UTC)(link)
Awesome, that definitely helps me understand it better. Thank you! :)
gola: (Default)

[personal profile] gola 2026-03-20 04:19 pm (UTC)(link)
One question about the bonds mechanic, are they always "on" and characters feeling a psychic connection, or is it like a voluntary switch with occasional breaching?
gola: (Default)

[personal profile] gola 2026-03-20 04:53 pm (UTC)(link)
Noted. Thanks for the prompt reply!
forasecond: (Default)

[personal profile] forasecond 2026-03-28 03:54 pm (UTC)(link)
I'm contemplating a few characters that need... answers about how to handle HA.

re: Character age: Number Five from The Umbrella Academy is a weird case, where his physical age (canon point depending, either 13 or 19) is vastly different than his mental age (either 58 or 63). In this instance, would I need to avoid earlier canon points due to the physical age? For full transparency here, the actor's age as follows: 14 in s1/16 in s2/17 in s3/19 in s4. Don't wanna do something weird with the rules just b/c my character has weird age nonsense happening LOL

re: powers & nerfing: Generally, this isn't a biggie for me, I'll nerf things however necessary but I am just curious what a character with self-resurrection abilities might be handled, like would the resurrections need to be curbed, limited, etc... b/c in canon he's effectively immortal with the ability to kind of "choose" to stay dead in The Void (canon's version of afterlife) or resurrect.

IDEK what to classify the next one as so just bear with me. Idk if you guys are familiar with the film/book Daniel Isn't Real/In This Way I Was Saved but the character from it I'd be considering bringing in would be Luke Nightingale, who kind of comes with another er...entity? attached, Daniel (in the movie, they're portrayed by 2 different actors). I think the best comparison I could make is it would be a bit like an Eddie Brock/Venom situation, though normally, only Luke can interact with Daniel, more in a hallucination-ish way... but Daniel can also possess/take over Luke's body... I haven't been in games since I picked this character up so I've done both in PSLs (where I play Luke and Daniel, with color-coded text to denote OOCly when it's Daniel in charge, etc) and I have also played it with someone else playing Daniel. So I just... have absolutely no idea how to Handle This within the game's context.

Thanks in advance for clarifying these things for me! <3
forasecond: (Default)

[personal profile] forasecond 2026-04-04 01:33 pm (UTC)(link)
These are all such excellent answers that helped me in my general thinky-thoughts! Thanks for being so quick to respond, even tho I was slow getting back LOL You guys are awesome, can't wait for the TDM 👀