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cyndanemods ([personal profile] cyndanemods) wrote2026-03-01 08:57 pm

interest check

Premise



'What if you and the people you know stayed the same but the world around you kept changing? A kingdom burns, a city sparkles, a garden blooms in shadow, and every choice you make ripples across cycles. The resulting pattern may look different, but Threads are the same.

Inspired by The Wheel of Time and a smattering of other Fantasy, Cyndane is a game that explores cyclical fate, memory, and the bonds that tie souls together. Characters retain their memories and relationships across Cycles, but the environment and challenges shift, forcing them to navigate familiar connections in unfamiliar worlds while unraveling the mysteries tied up in each one.

Characters will form deep, soul-anchored bonds—Threads—with other PCs. These allow the connected to pull each other into scenes, share memories, and even save one another from harm, but every bond also carries risk. Pain, betrayal, obsession, or interference may follow, and the closer the bond, the more powerful the consequences.

Through Threads, earn Stabilizations—objects, markings, places, or legacies that persist across Cycles. These are sections of the Pattern that will not be rewoven when the next Cycle is spun out.'



Threads


Threads are a key mechanic of this game. It is by earning these material bonds with other characters that the world of the game is slowly stabilized. Each character starts with one Thread Point that will become available in their second month in-game. Additional Thread Points will be earned by participating in the game via optional bonus AC submissions or select in-game events.

Points may be used to establish a new Thread or to level up current bonds. As the level of a bond grows stronger both the benefits and disadvantages of the bond grow, so be careful about your choices. Each level stacks so a Soulbound Thread also includes all the pros/cons of a standard Threadbound.


Threadbound (level one)
Pros: Each bonded character can sense the general direction and rough distance of the other (near / far / very far). Strong emotional spikes (fear, pain, rage) can be detected, but not their cause.

Cons: Strong emotions bleed across unintentionally, which may begin to interfere with communication or a character’s ability to mask their emotions.


Soulbound (level two)
Pros: Characters can pinpoint each other’s exact location within a limited range. Intentional emotional impressions (comfort, warning, urgency) can be sent.
Cons: Truth detection; when one of a bonded pair lies, the listener feels a dissonance (pressure, wrongness, chill). They don’t know the truth, only that something is false.

Fatebound (level three)
Pros: When together, bonded characters may ignore exhaustion, pain, and move past normal human limits for a short time, with their delayed symptoms catching up later. Bonded characters may see or hear through the other’s perspective for 30 seconds if bond-mate allows it. Both of these abilities are limited to once-per-month use. (They reset every 30 days).
Cons: Strong physical or emotional harm in one character causes the other to feel it even if they are not close. Uncontrolled feelings (anger, joy, love, etc.) can be felt across the bond even if they are unrelated to the character in question, making obfuscation even more difficult.

Thread Points: Thread points are what enables a new bond to be formed or a bond to level up. These are earned by tagging various characters across the game over any period of time. To submit for a point you must link a finished thread with a character and submit a short paragraph (3-4 sentences) explaining the significance to your character. Thread point request should be varied, and not be repetitive with the same characters over and over. While we will not be monitoring every submission we may choose to deny a point request if the player is obviously using the same two characters over again to subvert the rules. The spirit of this game is to form different kinds of bonds across multiple characters with varied CR

Game Calendar


Cyndane will run through a cyclical calendar with frequent setting shifts that last three months to start. Events of the game may later allow a setting to linger, but the basic calendar premise will prevail and simply be doubled. We’re currently planning for the game to have a set run-time of two years, subject to change as the story progresses.

Cycle timing:
Month 1: Intro to the setting & event
Month 2: TDM & Additional Arrivals
Month 3: Event and setting wrap up.

OOC timings
Event/TDM dates: 5th of the month
Application periods: 10-17th of any month with a TDM
Applications approved: 17th of month with TDM




FAQ


What is the game pacing?: Cyndane is run in three month increments. Each set of three months will have one TDM and two events. The TDMs will count as game canon for those currently in the game and can be used as supplemental event material for those who are in game.

What happens after three months?: After three months, there will be a shift of environment based on the stabilizations achieved by characters. OOC, the theming of the location will change as well as some of the elements.

What happens to my character when the game shifts? Is this a memory lost game?: No. While NPCs and the physical area may change, characters themselves do not lose their memories or change between shifts in location. There may be an occasional event prompt that offers some amnesia-like effects, but these will always be optional for players.

What are the themes of the game? Threads/Bonds between characters & mysteries. Threads/Bonds are the currency of the game. Genres will shift, but events will both strengthen and challenge those bonds. Additionally, each new shift of the game setting will have a mystery to unravel that folds into the larger metaplot.

What sort of content warnings apply? Content warnings will vary by event and be updated as they come up. You can expect a mix of suspense and mystery that will involve both physical and psychological danger situations. This includes things like gore, violence, emotional and mind-altering substances, and other adult situations.

Can my character keep their powers? - We ask that powers be nerfed to a non-game-breaking status that aims to not put one’s own character at significant advantage over others. A character that can teleport across their world will still be able to teleport, but the range may be down to a hundred yards or so. A wizard who may cast a fireball can still create fire, but might be limited to something the size of a bonfire. Players will be asked to identify powers in their application with suggested nerfs, and mods will provide additional feedback if needed.

What sort of characters can I apply with?: Fandom or Original Characters over the age of 16. We do not accept "fandom OCs" any Original Character must come with an original backstory and information.


Is there a cast cap?: Yes. Since this game is about creating and forming new bonds we want to keep casts small. There shall be no more then five characters per cast at any given time.

What are AC requirements?: AC will consist of fifteen comments across no more then three threads. One of these threads needs to be a tag out.

Do I need to know the Wheel of Time to understand the game?: Absolutely not. Some of the ideas are inspired by the series, but having knowledge of The Wheel of Time will not provide players with any advantages, and not having knowledge will not put players at a disadvantage.

Is there a network?: There is no default network as most of the settings will be those without the required tech. There may occasionally be a short-term event or settings that do allow for one, and it will be set up in those specific cases.
gorgeously_unrestrained: (smarter when he bites his thumb)

[personal profile] gorgeously_unrestrained 2026-03-16 04:11 am (UTC)(link)
Ohh, that sounds like it could be all kinds of fun! Thanks!